Behind the Quill
Behind-the-scenes development notes, design insights, and the creative process behind Tales of Khassid.
-
AI Does Not Know Khassid
I have gone back and forth about writing this because artificial intelligence in creative work is, to put it mildly, a volatile subject. Some people see it as a useful tool. Others see…
-
Why Even the Gods Are Bound
I started out trying to write this blog. Somewhere along the way, however, I ended up writing an entirely different one about how I created Thyrron solely to destroy him, only to discover…
-
I Created a God Solely to Destroy Him
Months later, I discovered that he had always belonged in the pantheon. Here is the truth: Thyrron was not part of the original pantheon of Khassid. I created him because I had already…
-
Mortals Made the Gods
The truth is that I only wanted to create a game world. Somewhere along the way, Khassid became a setting in which gods and divinity sit near the center of nearly everything. Perhaps…
-
The World Came First. The Name Came Later.
After carrying these ideas in my head for so long, and with the release of the KRD 5.2.1, I felt that this was the right time to finally create the game world I…
-
What If Mortals Created the Gods?
Khassid began about twenty years ago with a quote commonly attributed to Voltaire: “If God did not exist, it would be necessary to invent him.” By that point, I had been interested in…
-
Why Am I Writing This Blog?
That is a fair question. Khassid has existed for roughly twenty years, and for most of that time, no one could really see it. It lived in my head. It lived on floppy…
-
Welcome to Ink & Archive
Welcome. If you’re reading this, you’ve found Ink & Archive, the official blog of Tales of Khassid. This is where I’ll share the journey behind building Khassid—not just the finished world you’ll explore,…